Friday 9 November 2007

fanaticism

what is fanaticism ?


when u r convinced 100% that ur opinion is the right one and other peoples' opinion is nothing and u also don't want to be convincible and u don't want ever to hear to the other's opinion ...~,.

.~typs of fanaticism~.

,.~1-religion fanaticism ;
and this considered to be the worest one because it caused alot of problem like when some one don't want to hear any opposite ideas about his religion

2-sport fanaticism;

specily foot ball and this the most popluer one as every one think that his team is the best team the others are nothing and if u try to have a conversation with him about this he will convulsived and may be fighting with u......and there is the national fanaticism and the classes fanaticism and thoughts fanaticism ...etc

is fanaticism cosidered a bad thing?

the answer is yes

whyyyyyyyyyyyyyyy?



cause fanaticism make the human shut and don't have the ablty to know about others' thoughts and so he won't want any one to be different so no one would help him to know right things from wrong ones and he will be alone and closed minded

and actully i am a fanatical but fanaical aginst fanaticism...

and now what about u ? are u fanatical ? what's ur opinion about fanaticism? do u have any fanatical friends? do u have any situation u had to be fanatical for something?~,.

Saturday 3 November 2007

Shelfari

Dear Friends
I want to tell you about this site ...... Shelfari

Shelfari is a free site that lets you share book ratings and reviews with friends and meet people who have similar tastes in books. It also lets you build an online bookshelf, join book clubs, and get good book recommendations from friends. You should check it out.

Here is the website:
http://www.shelfari.com/

I hope that I am telling you about a new thing you don't know anything about ( mesh 2adema ya3ni wa ento 3arfeen el site dah men 2bl keda :-)

Hope you find it enjoyabale.

regards

Applied Drama & Roleplaying..

Applied Drama is an umbrella term for the wider use of drama practice in a specific social context and environment. This practice doesn't have to take place in a conventional theater space. It can be shared with, or created for, a specific audience making them the starting point and the driving force for what is often a personal based exploration.

Applied Drama can be a therapeutic medium, using narrative and both real or imagined story as a tool to examine shared experiences through a dramatic framework. It uses symbols and role play to allow us a point of entry into the 'self', and as a vehicle for exploring the relationship between knowledge and action.

What the audience perceives and contributes categorises the very nature of Applied Drama,
for example, Theatre in Education (TIE), Drama in Education (DIE), Community Drama and Prison Theatre. It requires the participants to be willing, truthful and honest, tapping into feelings to provoke responses and sometimes to encourage change.
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External sources

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Role Playing:

For entertainment:
Role-playing in the form of historical re-enactment has been practiced by adults for millennia as well. The ancient Romans, Han Chinese, and medieval Europeans all enjoyed occasionally organizing events in which everyone pretended to be from an earlier age, and entertainment appears to have been the primary purpose of these activities. Within the 20th century historical reenactment has often been pursued as a hobby.

Another role-playing tradition is the improvisational theatre tradition. This goes back in some sense to the Commedia dell'Arte tradition of 16th century. Modern improvisational theatre began in the classroom with the "theatre games" of Viola Spolin and Keith Johnstone in the 1950's. Viola Spolin, who was one of the founder the famous comedy troupe Second City, insisted that her exercises were games, and that they involved role-playing as early as 1946,
but thought of them as training actors and comics rather than as being primarily aimed at being fun in their own right.


Role-playing games


A role-playing game is a type of
game in which the participants assume the roles of characters and collaboratively create stories. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a formal system of rules and guidelines. Within the rules, they may improvise freely; their choices shape the direction and outcome of the games.